﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BWMemoryEdit
{
    public enum Order : byte
    {
        Die = 0,
        Stop,
        Guard,
        PlayerGuard,
        TurretGuard,
        BunkerGuard,
        Move,
        ReaverStop,
        Attack1,
        Attack2,
        AttackUnit,
        AttackFixedRange,
        AttackTile,
        Hover,
        AttackMove,
        InfestedCommandCenter,
        UnusedNothing,
        UnusedPowerup,
        TowerGuard,
        TowerAttack,
        VultureMine,
        StayInRange,
        TurretAttack,
        Nothing,
        Unused_24,
        DroneStartBuild,
        DroneBuild,
        CastInfestation,
        MoveToInfest,
        InfestingCommandCenter,
        PlaceBuilding,
        PlaceProtossBuilding,
        CreateProtossBuilding,
        ConstructingBuilding,
        Repair,
        MoveToRepair,
        PlaceAddon,
        BuildAddon,
        Train,
        RallyPointUnit,
        RallyPointTile,
        ZergBirth,
        ZergUnitMorph,
        ZergBuildingMorph,
        IncompleteBuilding,
        IncompleteMorphing,
        BuildNydusExit,
        EnterNydusCanal,
        IncompleteWarping,
        Follow,
        Carrier,
        ReaverCarrierMove,
        CarrierStop,
        CarrierAttack,
        CarrierMoveToAttack,
        CarrierIgnore2,
        CarrierFight,
        CarrierHoldPosition,
        Reaver,
        ReaverAttack,
        ReaverMoveToAttack,
        ReaverFight,
        ReaverHoldPosition,
        TrainFighter,
        InterceptorAttack,
        ScarabAttack,
        RechargeShieldsUnit,
        RechargeShieldsBattery,
        ShieldBattery,
        InterceptorReturn,
        DroneLand,
        BuildingLand,
        BuildingLiftOff,
        DroneLiftOff,
        LiftingOff,
        ResearchTech,
        Upgrade,
        Larva,
        SpawningLarva,
        Harvest1,
        Harvest2,
        MoveToGas,
        WaitForGas,
        HarvestGas,
        ReturnGas,
        MoveToMinerals,
        WaitForMinerals,
        MiningMinerals,
        Harvest3,
        Harvest4,
        ReturnMinerals,
        Interrupted,
        EnterTransport,
        PickupIdle,
        PickupTransport,
        PickupBunker,
        Pickup4,
        PowerupIdle,
        Sieging,
        Unsieging,
        WatchTarget,
        InitCreepGrowth,
        SpreadCreep,
        StoppingCreepGrowth,
        GuardianAspect,
        ArchonWarp,
        CompletingArchonSummon,
        HoldPosition,
        QueenHoldPosition,
        Cloak,
        Decloak,
        Unload,
        MoveUnload,
        FireYamatoGun,
        MoveToFireYamatoGun,
        CastLockdown,
        Burrowing,
        Burrowed,
        Unburrowing,
        CastDarkSwarm,
        CastParasite,
        CastSpawnBroodlings,
        CastEMPShockwave,
        NukeWait,
        NukeTrain,
        NukeLaunch,
        NukePaint,
        NukeUnit,
        CastNuclearStrike,
        NukeTrack,
        InitializeArbiter,
        CloakNearbyUnits,
        PlaceMine,
        RightClickAction,
        SuicideUnit,
        SuicideLocation,
        SuicideHoldPosition,
        CastRecall,
        Teleport,
        CastScannerSweep,
        Scanner,
        CastDefensiveMatrix,
        CastPsionicStorm,
        CastIrradiate,
        CastPlague,
        CastConsume,
        CastEnsnare,
        CastStasisField,
        CastHallucination,
        Hallucination2,
        ResetCollision,
        ResetHarvestCollision,
        Patrol,
        CTFCOPInit,
        CTFCOPStarted,
        CTFCOP2,
        ComputerAI,
        AtkMoveEP,
        HarassMove,
        AIPatrol,
        GuardPost,
        RescuePassive,
        Neutral,
        ComputerReturn,
        InitializePsiProvider,
        SelfDestructing,
        Critter,
        HiddenGun,
        OpenDoor,
        CloseDoor,
        HideTrap,
        RevealTrap,
        EnableDoodad,
        DisableDoodad,
        WarpIn,
        Medic,
        MedicHeal,
        HealMove,
        MedicHoldPosition,
        MedicHealToIdle,
        CastRestoration,
        CastDisruptionWeb,
        CastMindControl,
        DarkArchonMeld,
        CastFeedback,
        CastOpticalFlare,
        CastMaelstrom,
        JunkYardDog,
        Fatal,
        None,
        Unknown,
        MAX
    }
}
